Game Management Tool Design System
Component based system to help create tools more easily and extensibly
About the project
Game Management Tool Design System is a component based design system that was created for in-house usage. The purpose of this design system is to unify all the game management tools across the company to be under one system.
The goal of using one design system is to make it easy for everyone in the company to understand the tools and lower the learning curve when switching between tools.
I worked as a main designer for the design system with 2 more designers. My job included:
→ User research
→ Put together design system guideline and best practices
→ Provide interactive prototypes for components
→ Help develop user flows and experiences for individual tools using the design system